The animalmaterials modpack is an excellent case study on the general Computer Science topic of why definitions should be in a module that is separate from the behaviors. I started to write a long “ readme” for why I forked animalmaterials in 2021 (about 4 years after it was abandoned) and it became this article. This is not as important in true object-oriented programming (OOP) languages like C#, but in Lua or even C++ there is still an issue of order-of-definition. Note: After breeding, animals need to rest for 4 minutes and baby animals take 4 minutes to grow up, also feeding them helps them grow quicker.Have you ever wondered why there are so many circular dependencies in your project? Maybe you’ve made reusable code in your project and made everything into components (or at least a good number of them, like Drupal 9 tried to do better than previous versions), but the order in which dependencies should be determined is unclear. These monochrome cuties spawn in Ethereal's bamboo biome and can be tamed with bamboo stalks :) Remember they have claws though. These little guys can be found in glacier biomes on top of snow and have the ability to swim if they fall into water. Warthogs unlike pigs defend themselves when hit and give 1-3 raw pork when killed, they can also be right-clicked with 8x apples to tame or breed. Right-click a tamed sheep with dye to change it's colour. Feed sheep 8x wheat to regrow wool, tame and breed. Green grass and wheat munchers that can be clipped using shears to give 1-3 wool when tamed. Typically found around stone they can be picked up and cooked for eating. They can sometimes leave you little gifts of a hairball. Cows will defend themselves when hit and can be right-clicked with 8x wheat to tame and breed.įound on green grass these cute cats walk around and can be picked up and placed in inventory as pets or right-clicked with 4x live rats or raw fish (found in ethereal) and tamed. Wanders around eating grass/wheat and can be right-clicked with empty bucket to get milk. Can also be picked up and placed in inventory and gives 1 raw rabbit and 1 rabbit hide when killed.įound in green areas (bamboo biome in ethereal) and lays eggs on flat ground, Can be picked up and placed in inventory and gives 1-2 raw chicken when killed. 3x bee's in a row can craft a beehive.īunnies appear in green grass areas (prairie biome in ethereal) and can be tamed with 4 carrots or grass. Tends to buzz around flowers and gives honey when killed, you can also right-click a bee to pick it up and place in inventory. It also provides some new translatins and ajustments This mod is forked to improve compatibility backguard for 0.4 engine. IT add animals for farmin like cows, dogs chicken or cats. Update screenshot.png (thanks sirrobzeroone)Īdded a check for custom mob spawning with example file Update license.txt (need some licenses filled) Set very low water_damage so bunny,cow,kitten,panda,sheep,warthog avoids water Merge sync upstream 'master' of into main New sheep model, textures and code changes by sirrobzeroone (many thanks)Ĭows can be milked using both wooden bucket mods * mostly license issues solved to find missing media licenseĪdd spanish translation (thanks mckaygerhard) * cows can be milked using both wooden bucket mods * sheeps wont drop wool when killed if sheared * fix sheep dye bugs (nametag missing, double dye usage, dye'ing same colour sheep) * fix dye'd sheep protection and add hard node check for sheeps * new sheep and bunny models fix shaders issues * add low water damage level so bunny,cow,kitten,panda,sheep,warthog avoids water Mckaygerhard b403d3016d Merge sync upstream 'master' of into main.
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